Pentord is Tetrord's bigger sibling: five letters, ten tries, and feedback that's only ever two numbers — how many letters are exactly right, and how many are right but misplaced. No colours. Here's how to win.
Open wide, with no repeats
Your first two guesses should be distinct-letter words that together cover ten different letters — something like CRANE then MOIST. The two count results tell you how many of those ten letters live in the answer.
Then change one letter at a time
Once you have a baseline, swap a single letter and read the change. If the total count rises, the new letter belongs; if it falls, it doesn't. One variable per guess keeps the signal clean.
- Track letters ruled in and out on paper
- Separate the 'right spot' number from the 'wrong spot' number
- Use your extra tries — ten is generous, so experiment early
Endgame
When you know all five letters but not the order, use a guess purely to test positions. The 'right spot' count jumping tells you you've placed letters correctly even if you haven't solved it yet.
Never played a count game? Start with the Pentord tutorial — it teaches the numbers step by step.