Tetrord and Pentord share a DNA — numbers, not colours — but they feel different to play. Here's how to choose your daily deduction fix.
Tetrord: tight and tactical
Four letters and eight tries make Tetrord fast and punchy. The smaller word space means fewer candidates, so sharp one-letter swaps resolve it quickly. Great when you have five minutes.
Pentord: deeper and roomier
Five letters and ten tries give you more room to experiment but a much bigger space to search. It rewards patient bookkeeping and a strong two-word opening more than Tetrord does.
- Tetrord — 4 letters, 8 tries, quicker
- Pentord — 5 letters, 10 tries, meatier
- Both — counts only, no per-letter colours, no repeats in a guess
Play both
Many players use Tetrord as a warm-up and Pentord as the main event. The skills transfer directly: master the one-letter swap in Tetrord and Pentord feels far less daunting.